This chart summarizes the characteristics of each of the Animation:Master
texture maps. The background column describes how the background of the
image is interpreted, the Alpha Channel column describes how the alpha
channel is used and the Value/Percent column gives the use and useful
range for the Value (version 8.x) or Percent (version 9.x) property.
Type |
Background |
Alpha Channel |
Value/Percent |
Color |
Color rendered as is. |
black=transparent, white=opaque |
controls transparency of decal.
0-100% |
Bump |
Use gray.
Change in gray value=slope.
dark on light=concave, light on dark=convex |
Not generally used. |
scales effect. negative values reverse direction of
effect.
-1000 to 1000% |
Transparency |
Use gray.
gray value controls transparency.
black=transparent, white=opaque |
Not generally used. |
scales effect.
0 to 1000% |
Specular Size |
Use gray.
gray value controls size of specular highlight.
black=no highlight, white=larger highlight |
Not generally used. |
scales effect.
0 to 1000% |
Specular Intensity |
Use gray.
gray value controls specular brightness.
black=no highlight, white=brighter highlight |
Not generally used. |
scales effect.
0 to 1000% |
Diffuse |
Use gray.
gray value controls darkening.
black=darkens to black, white=no darkening |
Not generally used. |
scales effect. Negative values brighten.
-1000 to 1000% |
Reflectivity |
Use gray.
gray value controls reflection.
black=no reflection, white=mirror |
Not generally used. |
scales effect.
0 to 1000% |
Ambiance |
Use gray.
gray value controls ambiance (self illumination).
black=no ambiance, white=100% ambiance. |
Not generally used. |
scales effect. Negative values remove light.
-1000 to 1000% |
Cookie Cut |
Color rendered as is except if a key color is specified.
Key color is rendered as transparent. |
controls transparency of model (not decal).
black=transparent, white=opaque |
controls how color is rendered.
negative values invert colors. Magnitude is brightness.
-1000 to 1000 |
Displacement |
Use 256 level gray.
gray value controls displacement from orginal surface.
0=-127 cm, 255=127 cm. Renders smooth transitions |
scales effect from 0 (black) to 100% (white) |
scales effect. Negative values reverse direction of
displacement. Keep values small. |
Fractal |
Use 256 level gray.
gray value controls displacement from orginal surface.
0=-127 cm, 255=127 cm. Renders polygonal transitions |
scales effect from 0 (black) to 100% (white) |
scales effect. Negative values reverse direction of
displacement. Keep values small. |